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WoW Forever Druid PvP Guide: Feral & Moonkin

Published

Animated Feral Druid opener scaling by attack power

Verdict

Feral Shifting Power 0/31/20 is the source archive's mobile melee/control candidate; Balance/Restoration 31/0/20 is its ranged hybrid candidate. Forever expands form utility and repositions key talents, but neither allocation is recommended until the conflicting Swiftmend state and hotfixed prerequisite graph are reproduced in client. Live coefficients, prerequisite arrows and the full DR table remain unconfirmed.

ContextTierWhy
BattlegroundsS+Premier flag carrier through shapeshift snare removal, Dash, and Feral Swiftness +30%; Moonkin adds artillery.
World PvPSProwl plus Ravage or reliable escape through forms and Travel Form.
DuelsSSkilled Feral beats Warrior/Rogue/Hunter; Warlock Fear and Shadow Priest remain difficult (4).
DuoSFeral plus Priest/Paladin, or Restoration as pocket healer.
TrioAVersatile but limited repeatable control: Roots, Hibernate on Druid/Hunter pet, Bash.
Hyjal 5v5 arenaAInnervate, Swiftmend, Roots on Warrior/Rogue (4).
Rated Battle for GilneasSFast node movement and Bear-form defense (4).

Exact builds

Build A — Feral Shifting Power — 0/31/20

This exact 51-point allocation reaches the Feral package and the Restoration shifting support defined by the source. Five-point row gates pass; prerequisite arrows remain unverified (4).

TreeRowTalentPointsStatusForever effect (calculator text)
Feral CombatL1Ferocity ◆5/5RequiredReduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Feral CombatL1Furor ◆2/5FlexGives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy. *(displayed value = maximum rank 5; selected 2/5)*
Feral CombatL2Feral Swiftness ◆2/2RequiredIncreases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Feral CombatL2Brutal Impact ◆2/2RequiredIncreases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Feral CombatL2Thick Hide ◆1/3FlexWhile in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. *(displayed value = maximum rank 3; selected 1/3)*
Feral CombatL3Shredding Attacks ◆1/3FlexReduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3. *(displayed value = maximum rank 3; selected 1/3)*
Feral CombatL3Savage Fury ◆2/2RequiredIncreases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Feral CombatL3Feral Charge ◆1/1RequiredCat-form version: leap behind an enemy; 30-sec cooldown; does not retain the Bear-form immobilize or interrupt.
Feral CombatL3Sharpened Claws ◆2/2RequiredIncreases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Feral CombatL4Predatory Strikes ◆3/3RequiredIncreases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Feral CombatL4Predatory Discipline ★1/1RequiredYour Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Feral CombatL5Leader of the Pack ◆1/1RequiredWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Feral CombatL5Natural Instinct ★2/2RequiredIncreases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Feral CombatL6Rend and Tear ★5/5RequiredIncreases damage done by your melee abilities on Bleeding targets by 10%.
Feral CombatL7Shifting Power ★1/1RequiredInstantly convert 55% of Base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
RestorationL1Heart of the Wild ◆5/5RequiredIncreases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
RestorationL2Naturalist ◆5/5RequiredReduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
RestorationL3Gift of Nature ◆5/5FlexIncreases the effect of all your healing spells by 10%.
RestorationL4Swiftmend ◆1/1RequiredInstantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
RestorationL4Improved Rejuvenation3/3FlexIncreases the effect of your Rejuvenation spell by 15%.
RestorationL4Tranquil Spirit1/5FlexReduces the mana cost of your Healing Touch and Tranquility spells by 10%. *(displayed value = maximum rank 5; selected 1/5)*

Build B — Moonkin/Restoration — 31/0/20

This exact 51-point allocation reaches Moonkin Form and combines it with the Restoration support points listed in the source. Five-point row gates pass; prerequisite arrows remain unverified (4).

TreeRowTalentPointsStatusForever effect (calculator text)
BalanceL1Genesis ★5/5RequiredIncreases the periodic damage and healing done by your spells and abilities by 10%.
BalanceL2Improved Moonfire ◆2/2RequiredIncreases the damage and critical strike chance of your Moonfire spell by 10%.
BalanceL2Nature's Majesty ★2/2RequiredIncreases your critical strike chance with spells and melee attacks by 4%.
BalanceL2Nature's Reach ◆1/2FlexIncreases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%. *(displayed value = maximum rank 2; selected 1/2)*
BalanceL2Moonglow ◆1/3FlexReduces the Mana cost of your damaging spells by 25%. *(displayed value = maximum rank 3; selected 1/3)*
BalanceL3Improved Entangling Roots ◆3/3RequiredIncreases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
BalanceL3Nature's Splendor ★1/1FlexIncreases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
BalanceL4Vengeance ◆5/5RequiredIncreases the critical strike damage bonus of your Arcane and Nature spells by 100%.
BalanceL4Improved Starfire ◆4/5RequiredReduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec. *(displayed value = maximum rank 5; selected 4/5)*
BalanceL5Nature's Grace ◆1/1RequiredAll non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
BalanceL6Moonfury ◆5/5RequiredIncreases the damage done by your Arcane and Nature spells by 10%.
BalanceL7Moonkin Form ◆1/1RequiredShapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
RestorationL1Heart of the Wild ◆5/5RequiredIncreases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
RestorationL2Naturalist ◆5/5RequiredReduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
RestorationL3Gift of Nature ◆5/5FlexIncreases the effect of all your healing spells by 10%.
RestorationL4Swiftmend ◆1/1RequiredInstantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
RestorationL4Improved Rejuvenation3/3FlexIncreases the effect of your Rejuvenation spell by 15%.
RestorationL4Tranquil Spirit1/5FlexReduces the mana cost of your Healing Touch and Tranquility spells by 10%. *(displayed value = maximum rank 5; selected 1/5)*

PvP kit and calculations

ToolForever valueEvidence
Ravage rank 4350% +343 from Prowl and behind(2)
Pounce rank 32-sec stun, +1 sec Brutal Impact(2)
Bash rank 34-sec stun, +1 sec; 1-min cooldown, 30 sec talented(2)/(1)
Shred rank 5155% +80 from behind(3)
Ferocious BiteDamage per combo point plus AP; Predatory Discipline removes energy conversion(1)
Shifting Power55% base mana → 40 energy; replaces Tiger's Fury; Improved gives 8-sec cooldown(1)
Feral Charge — Cat30-sec cooldown; no interrupt(1)
Dash+60% for 15 sec; 5-min cooldown(2)
Barkskin-20% physical, no cast pushback, 15 sec; 1-min cooldown(3)
Entangling Roots rank 627 sec, 1.5-sec cast, one target; three with Overgrowth(1)
Hibernate40 sec on Beasts/Dragonkin, including shifted Druid/Hunter pet(2)
Faerie Fire rank 4-505 armor and anti-Stealth for 40 sec(2)
Nature's GraspRoots first attacker; castable in form(2)
Starfire rank 7350–412; 3.5-sec cast, 3 sec talented(1)
Moonfire rank 10 / Insect Swarm129–150 +240 over 12 sec / -2% hit +186; Insect Swarm at 16 Balance points(1)
Wrath rank 892–102, 120 mana, does not consume Clearcasting(1)
Rejuvenation / Regrowth / Swiftmend776 over 12 sec / 965–1,077 +994 / October 30 hotfix-cache text consumes the active HoT(3)
Wild Growth679 over 7 sec to group(1)
Innervate+400% regeneration for 20 sec; 6-min cooldown(2)
Remove Curse / Abolish PoisonCurse and Bane / poison(1)

Travel Form and repeated shapeshifting answer roots and preserve spacing; Feral Charge, Bash, Pounce, Ravage, Rip and Faerie Fire define Feral setup; Entangling Roots, Nature's Grasp, Cyclone-like Forever evidence where present, Moonfire, Starfire and Wrath define the ranged plan. Innervate, Rejuvenation, Regrowth and Healing Touch remain central resources (1)–(3). Exact coefficients and form-specific changes retain the evidence labels from the source.

The October 30 community cache places Shifting Power in Feral row 7 with Predatory Discipline as its prerequisite and changes Swiftmend to consume the active Rejuvenation or Regrowth. The earlier Blizzard deep dive described a non-consuming Swiftmend. Until the cache is independently reproduced, the newer behavior is labeled Beta / Datamine, not confirmed.

Modeled Feral Cat ability output
Deterministic Cat-form ability comparison from the supplied model (4).

The source model preserves its exact attack-power, spell-power, armor and critical assumptions. Reference values come from numbers.json; outputs between those points are interpolation and remain hypotheses rather than live measurements (4).

At 1,600 AP before armor, the six-second Cat opener is Ravage 1,421 + two Shreds 1,264 + four-point Ferocious Bite 1,391 + white attacks 1,496 = 5,572. Reference totals are 4,953 at 1,200 AP and 6,190 at 2,000 AP. After 3,500 armor the estimate is approximately 3,404. Rend and Tear's +10% against a bleeding target is included on Shred and Ferocious Bite (4).

At 600 SP, Moonkin models 452 sustained DPS and 3,575 damage over six seconds from a ×2 Starfire critical through Vengeance plus Moonfire and Insect Swarm. Source comparisons are Shadow Priest 2,745, Elemental Shaman 3,181, and SM/Ruin Warlock 2,956 (4).

Modeled Moonkin burst by spell power
Moonkin burst scaling under the source model's stated assumptions (4).

Elite rotations

Feral opens from stealth only when the control state supports it, builds combo points without wasting energy, uses Rip for pressure or Ferocious Bite for a secured finish, and shifts immediately when movement or survival is worth more than damage. Feral Charge and Bash are reserved for casts or escape denial. Moonkin applies instant pressure while moving, creates a protected Starfire/Wrath window with roots and positioning, and shifts out to heal before the mana race is lost (2)/(4).

Diminishing returns — what is known

Classic 100% → 50% → 25% → immunity with a 15-second reset is only the planning baseline (2)/(4). Entrapment gaining DR is the only documented change (3); other categories and the absence of a TBC-style cap remain assumptions (4).

Matchups

ClassForecast (4)PlanDanger
WarriorFavorableRoots, kite, heal; Rejuvenation/Wild Growth into Mortal StrikeMortal Strike, Intercept, Hamstring
RogueFavorableFaerie Fire against Vanish, Barkskin, RootsKidney plus Blind
Mage50/50Bash, Feral Charge, stay in form for Polymorph immunityNature Counterspell, Frost Nova
WarlockUnfavorableFear works in form; trinket and Remove Curse on Tongues/ExhaustionFear, Howl, Death Coil
PriestUnfavorable vs ShadowBash, BarkskinScream, Mana Burn, Dispel
Hunter50/50Line of sight, RootsScatter/Trap, Viper
Paladin50/50KiteHammer of Justice, Freedom
Shaman50/50Kite; reapply HoTs after each PurgePurge, Earth Shock
DruidMirrorFaerie Fire; Hibernate shifted formsRavage

Synergies and compositions

Leader of the Pack and Moonkin Aura are group critical-strike buffs and mutually exclusive (1). Innervate on a healer or Mage is a 5v5 win condition. Reference duos are Feral + Priest (S), Restoration + Warrior (S), and Restoration + Rogue (S).

Racials

RaceTier (4)Key point
Night ElfSShadowmeld usable in form (1), Elune's Light +10% crit, Quickness
TaurenS+War Stomp usable in form, 2-sec stun, 90-sec cooldown (1); Endurance +5% health; Plainsrunning
High Order / Windshaper SkyborneAWalk on Air usable in form (1); +2% haste

Gear

Feral prioritizes Stamina, required melee hit, weapon/stat contribution under the verified form rules, Agility/Strength and critical strike; Moonkin prioritizes Stamina, spell hit, spell power, Intellect and critical strike. Preserve the source's named pre-BiS references and verify every item against live Forever behavior (2)/(4). PvP progression remains 24,750 cumulative Rank Points, the 25,000 weekly Honor cap, Insignia at R2, sets at R10/R13 and weapons at R14 (1). Engineering and consumables remain Classic references pending item-by-item confirmation (2)/(4).

Forever PvP progression

The complete R2–R14 reward sequence and six listed PvP modes retain the source values. Field of Honor gates imply R14 around week 10 at earliest (3); the beta critical penalty was fixed October 8 (3).

Consumables and professions

ItemPvP useEvidence
Combat Potions (R5)PvP potions unlocked at rank 5(1)
Free Action / Living ActionRoot/stun protection for 30 sec / 5 sec(2)/(4)
Limited Invulnerability6 sec physical immunity(2)/(4)
Swiftness+50% speed for 15 sec(2)/(4)
Greater Protection PotionsAbsorb about 1,950–2,600 from one school(2)/(4)
Major Healing / Mana / HealthstonePotions share cooldown; Healthstone separate(2)
Juju / ElixirsOne-hour stat buffs(2)/(4)
EngineeringGrenades, Net-o-Matic, boots, Sapper, Dragonling, Mind Control Cap, Reflectors(2), individual availability (4)

Druids can use Rage potions and Thistle Tea (1), mana/healing potions in form, while Engineering bombs in form are limited to SAF-T/EZ-Thro recipes (1).

Macros

The source macros preserve mouseover Rejuvenation with form cancel, self Swiftmend with form cancel, Cat Form/Ravage/Shred state handling, and focus Entangling Roots. Syntax remains unverified in Forever (4).

Addons

LoseControl/BigDebuffs, OmniCC, arena frames if exposed, battleground targets, WeakAuras, and DruidBar/energy tick tracking remain unconfirmed ports (4).

Forever changes

Retained changes include the supplied form, talent and hybrid-tool revisions (1)/(3). Energy behavior after shifts, form-specific weapon contribution, exact spell coefficients, prerequisite arrows, the DR table and named-item availability remain unverified. Charts remain deterministic source-model outputs, not live balance claims (4).

Unverified

Berserk removal and Lacerate/Bloom talents from the October 30 hotfix, weapon-based form autos and procs, prerequisite arrows, and both Cat/Moonkin models remain unverified (3)/(4).

Sources

The Tirisfalen is an independent fansite and is not affiliated with Blizzard Entertainment.